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8 Game Reviews w/ Response

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Pro-awesome

There is no excuse why to not play this! This is brilliant, with it's unbelievable graphics and audio! You just MUST make a sequel! It's a necessity!

BasV responds:

Yeah I want to too. Hans and I just started on a ambitious project and I hope we can do HCL2 at the same time. So just a little patience :)

'Tis okay.

It's not the best game in the world but it wasn't that bad either. I'd save it.

As Shawn once said: "Games are difficult - not only do you need to have perfect AS, the delivery must be topped with neat graphics".

Graphics weren't really that good and I smell a Flashkit tutorial. It's okay. Just practise a little bit more on this, okay?

weirdalfan1 responds:

Okay...
Who's Shawn?

U-huh

Another great variation of this cave-flying genre.

I like your drawing style with the backgrounds and rocks. I think you should add a bit more depth and spent time to the dragon itself. It sort of totally clashes with all the other graphics.

Great job! I'll be expecting more of you!

HalfV responds:

well you can expect more to come! Thanks for the tips

Useful too

Don't you have an audiotorium in your school where you could show other people these slideshows? It's useful, but like "PC Components", this could've been something much better. Voted 2.

Rixx-1 responds:

thanx, my IT teacher shows these to other classes with people who aren't as.....technology educated. :)

Hmmm....

Better than average Pong remakes. Some pickups and stuff like that would make it sweet.

Though it's too easy to cheat. Just try to keep your mouse cursor over the "ball", and your paddle will always be on the right spot. You should hide the mouse cursor.

And MegaMightyMe: It's not impossible. You just suck at it. The speed of the ball increases by every hit, and after it's too fast to the enemy, he'll miss it.

SymPathetic responds:

Thanks for your criticism, and I've fixed that now!

Pickups would be a bit weird in a pong game, don't ya think?

Nah.

You should've made the pieces snap to an (invisible) grid, so it wouldn't be a total pixelwork trying to get the stuff on their own places. Also a bigger variety of buildings with more detail would've been appropriate. Nice idea, give it a new shot. This one missed.

tinkerbell2 responds:

I'll do that for version 2, thanks

Great idea.

Ehm... You called this a tutorial. I would call it a brief how-tos, because the text is like:

"Now I'll teach you blah blah. XD Put a thing in there and then do that and select that and put some align there somewhere and then it looks like this. :o Then select that frame and after that do this and select next frame :-)..."

You don't get a clue.

And try go on less emoticons and smilies, and more... professional text like you would write the text for two bags of flour.

Observe:

"Now you'll learn blah blah. First, draw about .... sized oval and double-click on it to select the fill and the stroke.."

And theitalianblob: where did you get that violence to ten? :D

GAMECUBICLE responds:

I thinks its good when everything is explained with a bit of humour. i dont like it well its all explained very dull... thats boring (thats why i never read the label of a bag of flour) :P

Okay...

Mm... a spall smelling... erm, small spelling mistake:

"First I'm going to learn you how to..."...

Shouldn't it be

"First I'm going to TEACH you how to..."...

Anyway, great idea, and I love the second version too.

GAMECUBICLE responds:

i know. but you can see i improved my english a lot when you saw the second one. the second one doesnt have that much spelling erors

u hav AIDS LOLZ!!1!

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